[et_pb_section fb_built=”1″ _builder_version=”3.19.4″][et_pb_row _builder_version=”3.19.4″][et_pb_column type=”4_4″ _builder_version=”3.19.4″ parallax=”off” parallax_method=”on”][et_pb_post_title meta=”off” featured_image=”off” _builder_version=”3.19.4″ title_font=”|700|||||||” title_text_align=”center” title_font_size=”31px”][/et_pb_post_title][et_pb_video src=”https://youtu.be/zOIqzJQpUw4″ src_webm=”https://youtu.be/zOIqzJQpUw4″ _builder_version=”3.19.4″][/et_pb_video][/et_pb_column][/et_pb_row][et_pb_row _builder_version=”3.19.4″][et_pb_column type=”4_4″ _builder_version=”3.19.4″ parallax=”off” parallax_method=”on”][et_pb_text _builder_version=”3.19.4″]How to change the orientation and size of a project in Godot.

Go to “Project Settings”.

Scroll down. 

Go to the display tab. Select Window. 

Change the width and height according to your desired size. 

For example, change the width to 1920 pixels and the height to 1080 pixels.

To change the orientation, scroll down to Handheld. 

Under handheld, change the orientation to either portrait or landscape. This only works for handheld devices.[/et_pb_text][/et_pb_column][/et_pb_row][/et_pb_section]

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